I hope everyone likes this preset, but if you don't like something about it, I would love to know so I can make better presets in the future. If you have duplicates, you need to open your effects folder and delete ONE (not both) of the duplicated effects so you only have one. Important: After opening the preset in-game, check for duplicated effects. Then download this preset and put it into the game's folder. Install ReShade and be sure to click DX10 option. This will ensure that the game will always run in DX10, even in the case of a crash-reset.ġ0. Open Default.ini and repeat steps 4, 5, 6, 7. For Steam, this is: C:\Program Files (x86)\Steam\steamapps\common\BioShock Remastered\Build\Finalĩ. Save and exit (optionally, you can set the file to read only, however this will make the difficulty unchangeable, as well as disable developer films).Ĩ. ctrl+F to find category, make it look like this (UseVSync is optional):ħ. Under, look for RenderDevice=D3DDrv.D3DRenderDevice and change it to RenderDevice=D3DDrv10.D3DRenderDevice10Ħ. ini should be in the folder C:\Users\(YOUR PC USERNAME)\AppData\Roaming\BioshockHD\BioshockĤ. ini, open your file browser, click on "View," and make sure "Hidden Items" is checked.Ģ. SET YOUR SETTINGS IN THE IN-GAME MENU BEFORE PROCEEDING.ġ. Setup is mostly standard, aside from switching Bioshock from DX9 to DX10. I just like the way the technicolor effect looks in some games.Ĭurves (Curves.fx) - Final tweaks to overall contrast. Technicolor2 (Technicolor2.fx) - Fine-tuning colors. Technicolor (Technicolor.fx) - Fine-tuning colors. It makes lights glow, but not quite bloom. Setting eye-adapt too high can cause overexposed HUD in dark areas.ĪmbientLight (AmbientLight.fx) - Adds a realistic-looking glow to areas of the screen affected by light sources. This is also where the eye-adapt effect comes from. Bloom (qUINT_bloom.fx) - A very comfy-feeling bloom, so I only used a little. This can be disabled if you don't like flares. Anamorphic flares have been colored a slightly-yellowish white to fit the aesthetic of the game. ![]() Quite subtle use of it here, just adds a little color-matching glow to very bright objects.īloomAndLensFlares (Bloom.fx) - No extra bloom added here, only lens flares. NeoBloom (NeoBloom.fx) - My most often-used bloom. kind of like a unique brightness and contrast effect. HDR (FakeHDR.fx) - Gives a wider color and brightness range. Fire will also look more powerful than before. The game now has less of a green-wash, leaving room for bluer water and more colorful deco architecture. LevelsPlus (LevelsPlus.fx) - Balances out the colors, as well as lights and darks. It makes it so easy to add just a little bit of strongly enhanced detail without overdoing it. LumaSharpen (LumaSharpen.fx) - I love the way LumaSharpen's sharpness limiter works. A bit harsher than LumaSharp or FilmicAnamorph but not too strong, just that last bit of sharpening I needed to put between the two. SharpContrast (SharpContrast.fx) - First time using this one. It is still a nice sharpener with a softer look than others. Normal_Filter_Anti_Aliasing (NFAA.fx) - Just discovered this form of anti-aliasing, it seems to do a nice job taking care of some things missed by FXAA.įilmic Anamorphic Sharpen (FilmicAnamorphSharpen.fx) - AA will make the game a little blurry, and Filmic Anamorphic Sharpen is a beautiful sharpener that tries to ignore edges of objects, however the edge detection may not actually work in Bioshock as there is no depth buffer. Recommended to also have AA on in Bioshock menu. Make sure you have all these effects installed before downloading this preset.įXAA (FXAA.fx) - Basic anti-aliasing, I always like to start with this unless the game itself does a good job already. I use some effects that make similar changes, but the individual settings allow me more control over the final result. ![]() ![]() These are all the effects used, as well as why I used them. Rapture will feel gloomier than before, but its beauty is maintained. The game is less bloomy than vanilla (despite the multitude of bloom effects utilized) and the blooms that are present add a small colorful glow to bright lights without looking overexposed. Lights have a brighter shine to them with subtle lens flares added, and the shadowy corners become more difficult to see (slight eye-adapt is used to balance some of the darkness a bit). This preset is intended to give colors and textures a more realistic feel while accentuating the prominent deep sea blue-greens and dark negative spaces of Rapture. NOTE: This Preset requires running Bioshock in DX10 (.ini tweaks below), as well as selecting DX10 during the ReShade install.
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